Daniel Hayes
Technical Artist
Specializing in Lighting, Materials and Pipelines
About Me
With 21 years of experience in VFX and Games, I have had a front-row seat to the evolution of image generation technology. I am an artist, technician, and leader responsible for some of the most recognizable imagery in pop culture history. My career has taken me from building lighting pipelines to create beautiful imagery at studios like ILM and Sony Imageworks (Star Wars, Avengers) to engineering Unreal Engine workflows at Crystal Dynamics.
